Main #1
Experience: x1
Online
Main #1
Experience: x1
Online

Crywolf Fortress Battle

  • Crywolf is a fortress located southeast of the Valley of Loren. It’s the battleground where humans and elves join forces to fight Kundun’s powerful army. Built on tough terrain, Crywolf is perfect for defense and plays a key role in the war.
  • Kundun wants to break through the server and sent Balgass with his army to capture this important fortress.
  • To enter Crywolf Fortress, press the hotkey "M" and select Crywolf in the Teleport Menu.
  • Any character meeting the teleport requirements can join the battle.

Crywolf Battle Information

  • Balgass attacks the fortress every Saturday at 19:00 Server time.
  • An announcement will alert all players when the event begins.
  • The battle lasts 30 minutes.
  • Once it starts, the peaceful zone turns into a combat zone.
  • Heroes who die will respawn in a safe area inside Crywolf.
  • The goal is to protect the Statue of the Holy Wolf and defeat Balgass.

Statue of the Holy Wolf

  • The statue, made by ancient elves, is huge and holds great power to keep Kundun’s army at bay.
  • It’s Balgass’s main target - if destroyed, he’ll control Crywolf Fortress.
  • Players must protect the statue at all costs and stop Balgass from winning.
  • Losing the statue means losing the fortress and the advantage it gives to the defenders.
  • That’s why every hero’s role in the battle is crucial to keep it safe.

Statue Defence

Five altars encircle the statue, and they may only be occupied by Elves to maintain its protection.
Balgass’s primary objective is to eliminate these altars, since their destruction disables the statue’s defensive power.
Achieving victory requires players, with Elves playing a crucial role, to prioritize defending both the statue and the altars.
Should the battle start without any altar linked to an Elf, defeat is immediate.

Activating Altar

Activated Altar

Elves are central to this encounter, as they strengthen the statue’s defenses by channeling their energy. A maximum of five Muse Elves or High Elves may bind themselves to the surrounding altars.
After establishing a link, the elf becomes immobilized. Any movement, offensive action, or death immediately severs the connection. Before combat begins, players are given two minutes to attempt binding with each altar, with up to two attempts allowed per altar. Failure results in the altar turning RED, which means it is destroyed and no longer contributes to the defense.
Elves positioned on a RED altar are unable to act and must teleport away from the zone.
The statue’s total health is augmented by the combined health of all successfully connected elves. However, any damage sustained by a linked elf directly reduces the statue’s health as well.

The Battle Against Army

Prior to launching his assault on the statue, Balgass orders his forces to undermine the defenders by striking at the participating players. As part of this plan, twelve Dark Elves are deployed to spearhead the offensive. During the opening stage of the encounter, players must defeat every Dark Elf. Only after they are all eliminated will Balgass move forward with his attack.

The Battle Against Balgass

After his forces are completely destroyed, Balgass has no choice but to confront the fortress by himself. During the final five minutes of the battle, he advances toward the statue, determined to carry out his objective.
Balgass commands a range of dangerous abilities, including a spell capable of immobilizing multiple players with a powerful mass stun, making him especially deadly for the defenders.
His remaining health is displayed at the top of the screen. Reducing it to zero results in Balgass’s defeat and a successful defense of the fortress. If he survives beyond the last five minutes, the battle ends in failure.

 

Conditions of Victory Conditions of Defeat
  1. There are 1 or more altar left and the Statue of the Holy Wolf is alive.
  2. Balgass is defeated.
  1. At the beginning of the battle, not a single altar is linked to an elf.
  2. All altars has been destroyed or link has not been maintained until the end of the battle.
  3. Balgass is not defeated by the end of the battle.